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Cubelands login
Cubelands login










cubelands login
  1. #Cubelands login how to
  2. #Cubelands login software

I was also exploring the mesh combine / mesh generation path myself and non stop ram usage was one of the walls I hit and couldn't get over. I'm curious because I have some performance issues in Cubelands and they're mostly connected with the increased ram usage from playing for extended periods of time. He took that concept and made his own unique world out of how can you tell yours runs with much better performance? And by infinite random maps do you mean they are infinitely large or just an infinite number of maps (isn't that pretty much given by the fact that it's random? ).

cubelands login

For the record, Minecraft was also inspired by other games that came before it, particularly Infiniminer. I don't want a million Minecrafts, since the original does what it does well, but I would love to see an exploration of different ideas inspired by Minecraft. I have some vague ideas of where I want to go with mine that would be different than Minecraft and I'd love to see different people's takes on the idea. Yours looks much prettier than mine, though mine seems to run with much better performance (so far) and has infinite random maps (with caves, whee!).Īre you combining meshes, or generating your own meshes? How do you handle mipmapping of the combined textures? Mine shows ugly lines in the distance if I leave mipmapping on.Īnyway, looks awesome and I look forward to seeing where you go with it.ĮDIT: For the record, I think being inspired by a success story like Minecraft is great. Interesting, I recently started working on a block-building style game myself - primarily to see if I could do something similar to Minecraft and random map generation. Oh, yea, and I meant “skip” in the last feedback post A fotocam sound when you make a photo would make it easier for the people being photographed to know when they can move again The last crit is super simple, but yet effective. For instance, the possibility to write stuff that just your friends can see, or be able to see directly at the server list on which servers your friends are, are missing totally. The friends list is a nice idea, but could use some tweaking. I don’t think that weapons would fit into the game, but some kind of throwing cubes at other players when they F*** something up or just look in the wrong direction would be a funny touch. Also a non commercial method of changing the flag on the players belly would be nice and help the social aspect allot. This would defiantly add some atmosphere and is not that hard to implement. Example: You write a  and the player character makes a sad face, etc. The current face impression depends on smilies you are using in game. I don't talk about changing material settings, but just give the player the opportunity to make his own textures and then upload them so that every player can use them. One of my biggest wishes for the game are selfmade blocks. Hosts should be able to forbid building for all other players on that server with the effect that someone could make actually jump'n run levels, and then invite people to play that. These things would add a nice gameplay touch to the game. For instance some kind of wind Block that pushes you away from his position, blocks that fade from passable to non-passable, etc.

#Cubelands login software

We hope these well-tested guidelines come in useful for you and your next project, big or small!įew of us have the luxury of protyping games, but the principles they outline (embrace failure, use short cycles, etc) are broadly applicable to all software development.Click to expand.Especially the physic cubes would be a big improvement.

#Cubelands login how to

We will show you how to slip into a rapid prototyping state of mind, how to set up an effective team, and where to start if you've thought about making something new, but weren't sure how. Through the following tips, tricks, and examples, we will discuss the methods that worked and those that didn't. "gravity", "vegetation", "swarms", etc.Īs the project progressed, we were amazed and thrilled with the onslaught of web traffic, with the attention from gaming magazines, and with industry professionals and academics all asking the same questions, "How are you making these games so quickly?" and "How can we do it too?"

cubelands login

Each game must be based around a common theme i.e.Each game must be made by exactly one person,.Each game must be made in less than seven days,.A team of four grad students, we locked ourselves in a room for a semester with three rules: The project started in Spring 2005 with the goal of discovering and rapidly prototyping as many new forms of gameplay as possible. This Gamasutra article highlights some intriguing real world experiences in rapid prototyping:












Cubelands login